Monday, 23 January 2012

Multi-camera Production

Multi-camera is a method of filming  when you use more than one camera, they are simultaneously recording something at once. Generally they use the V shape formation, the outer right camera will film the left hand side of the studio and vice versa for the outer left camera. They do this to cover the whole studio, they normal use close up shots on the the guests or presenters.  Different angles, use of alternate angles allow shots to be obtained in a single take without having to stop and start the action. This reduces time making and editing the footage. For example on Strictly come dancing the camera's will get different angles on the Dancing when they are dancing to get full coverage of all the dancing and when the judges are giving the scores on the performance, by using mulit-camera they can switch from the judges to the contestants to catch their reactions. Also they can use it to Keep up with pace of show, during the dancing we can see that when the tempo of the song increases so does the switching of camera's via the vision mixer, he will speed up the change of camera to keep with the pace of the dance.
 In deal or no deal they create relationships in a few ways to communicate the meaning , firstly by having the same contestants on each week it allows the viewers to know a bit about them, which is constantly building a character as each show goes along. So when it comes to be their turn to play the game, the viewers already have a view on that person. They use the multi-camera to keep switching between all the different contestants, to show their emotions and how they react to the show. It allows the audience to have a sense of familarity with the viewers. So by using multi-camera it allows to see different people almost instantly, where as using one camera would be next to impossible. Also deal or no deal have quite quick changes in pace during the show which makes it more exciting, when they go to open the box its quite slow paced, tension building and once the box it opened it completely changes and the pace increases creating excitement. This creates a brand image for the show of a exciting show, which is only possible by using multi-camera due to the quick switches. They use it also to create at the beggining of the show to create some excitement because the audience doesnt know whos going to picked, so the multi-camera switches quickly through all the contestants to create a sense of excitement and randomization. They also can use these changing of paces to create tension, for example they slow the pace down of the show and the switches of camera's will slow down to this. Then it will speed it up if they get a low amount of money to create excitement again.


They keep the viewers interest in many ways, first is by having different celebrities on the show each week to add some variety, they tend to also get quite well known celebrities also that the viewers/audience will be interested in. Also by creating this interview style show Alan Carr can get information from the guests that everybody wants to know, for example in his interview with beady drive he finds out why Oasis split up and formed Beady drive. This maintains the viewer’s interest because it specifically aims at its target audience. Another way they maintain the viewers interest on Jonathon ross, when they quickly switch to the green room to show who is coming up next on the show. This makes the viewers keep watching if they like that certain Celebrity, they could only do this with multi-camera


 
The size of the studio is quite a big issue, with it being a smaller studio it restricts the company to certain things. For example if they wanted to use a larger prop e.g a bus, they simply wouldn’t be able to do it. They get around this by using OB's which stands for outside broadcast, by doing these it makes it difficult because they have to take all the camera's and equipment outside with them. Also they have to use a OB truck, which have galleries inside the actual truck, although these are useful they cost a considerable amount of money. However the size of the studio is quite a big issue, with it being a smaller studio it restricts the company to certain things. For example if they wanted to use a larger prop e.g a bus, they simply wouldn’t be able to do it. Also with this being a small studio show, the audience may not be able to make it into the studio on that day and it provides problems because their would be visible gaps in the audience, which wouldn't look very professional. So their is a level of unpredictability with the audience. They can get around this by using their own employee's to fill some of the seats or only use certain camera shots.


Wednesday, 18 January 2012

Pre-Production1

My role in the pre-production stage of this project was to research and come up with the games that were involved during the show and coming up with some of the content during the show. Eventually i ended up just helping in all parts of the pre-production, helping with the games, content, recce's, call sheets, clearance etc. The Recce's required us to include the location, location adress, General information on the location, times and places that we will be filming at, any safety hazards and aesthetics. The call sheets include the schedule for the production, Location and where everyone has to be at certain times. One big problem we encountered was that we was seemed to split into two teams thinking of content to the show and it was changing all the time, for example we had two different game ideas for the show which were "The switch" and "Guess the Tune"but both couldnt be put into it. So we came together and called a production meeting and decided on which game was the most practical but the most entertaining at the same time, which we finally resolved in the end by picking "The switch" which was my original idea and everybody was happy. I enjoyed researching different types of games and current games that are on gameshows on youtube and the internet. Also trying to think of new ideas that we could put into the show, I enjoyed it because it allowed me to be creative and design whole new game idea's and mess around with different ideas. I found the Recce's quite difficult because we had to consider every different safety hazard that could go wrong during the show, so it took quite alot of thinking and viewing the study to identify all these different hazards and make sure they wouldnt injure anybody or whether equipment could break, also the aesthetics was quite difficult because we had to basically get in the role of a sound op and cameraman to find out the potential shots and acoustic values of the studio. If i were in pre-production again i would of liked to be a bit more organised so everybody knew what they doing, which would of solved some problems during this stage for example some people at times were sitting around at times doing nothing because they hadnt been given instructions on what to do or didnt know how to do a certain thing. So we could of sat down at the beginning and picked jobs properly by discussing what people believe they are best at.

Studio

During the studio section i began doing the boom mic, so we had sound during the show. I would have been on the studio floor off camera and would of had to move from one presenter to the other and also to the guest on the show but keeping the boom mic out of shot of the camera's. However we had a built in microphone into the studio so the boom wasn’t required. So I was then assigned to do the sound, which I hadn’t done before, so was thrown straight into it. This put me under quite a lot of pressure to get it right. 
                                                       So I
had about 10 minutes to learn all the dials and faders were for and then we began. So I then changed from the studio to the gallery. This role required me to control the sound for the whole production. It involved me having to change the sound from Studio to VT in a split second in co-ordination with the vision mixer and producer so the show ran smoothly. So when the Vt for Manchester came in I then had to use the Studio fader to turn that sound of and then put the volume on the VT fader up within a second. This required us to communicate with one another but at the same time making sure we are completely in time with one another. If I was out of time or slow it there would have been no sound or studio sound instead of the VT, and then quickly switch back when the VT had finished. It also required me selecting music and then playing it into the show at the correct times during the show. When the Game section of the show came  I also had to fill in during the rehearsals for somebody who wasn’t in on the day for the other production group by operating the camera 3, which was also a new thing to me. This required me to operate the camera and follow que's and scripts to get the correct shots at the right time. It meant i had to have quick reactions because i didn’t know their script very well. So i was taking que's from the Producer and Vision mixer in the gallery on what i had to do next. I had to track the presenters around the set, whilst maintaining a good shot of them, this ment i had to have good concentration and composure. I learnt quite a few new skills from this. The first skill was using the camera and learning how to focus the Camera's and zoom in and out. Basically how to work the Camera because it was the first time I had done it. Another one of the skills i learnt to do was using the sound board up in the gallery. I learnt the neccessary faders i needed to use for the TV show, which were studio,VT and Music faders. From my studio experience i would have changed how quick i was switching between VT and Studio sounds, I was slightly hesitating with the faders incase I did them too quick or slow, so I would of  changed my performance and been more confident when i was using the faders and more sharp, quicker to respond to my producers and Vision mixers